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Archive for September 2003

Plant Growth
Monday, September 29, 2003 - 8:25 PM [Filed by Herok]
Over at ATV, Mythfit joined the discussion on plant growth with information about growth size:
Do you mean an individual plant or a group of plants? Both individuals and groups of plants have environmental limits to their growth. For example if a tree in the jungle tried to grow so huge that it took over the planet, well then it has crossed several biome boundaries to do so, which would be difficult or impossible to do without a lot of help from players. That being said I’m pretty sure there is a maximum size for individual plants and creatures so I don’t think your going to see a giant floating palm tree in space with a tiny Atriana nestled in its roots.

thanks Mythfit!


You're a bunnyhop away from a shakedown
Wednesday, September 24, 2003 - 4:09 AM [Filed by Herok]
Got word this morning from David Moore, over at GameBunny that Serafina Pechan, lead developer of Atriarch, was included in the latest Developer Shakedown. Here is one of two questions put to various developers, and a snippet of Serafina's lengthy reply:
“What keeps MMOs from attracting larger audiences? Is it monthly fees, the time sink involved, competition from other media, etc.?”
In the U.S. and Europe , I think there are two main categories that prevent MMO's from attracting larger audiences. The first is the extremely high barrier to entry to these games, both technical barriers and gameplay learning curve. The second is the cultural view of online games and the stereotypes of people who play them.


You can read the rest over at the GameBunny site. thanks for the note David, good luck with this latest venture. And, of course, Woo Atriarch!


Improprietary
Saturday, September 20, 2003 - 3:41 PM [Filed by Herok]
The official Atriarch site was updated with ongoing news about the server restructuring:
on engine architecture: At the end of June we posted information about our plans to refactor a lot of the engine's internal infrustructure to improve server stability and connectivity. This week we are starting the last major rewrite on the Volcano architecture... persistence. (sidenote: Volcano is the engine/technology that runs Atriarch.)
You can read the rest of the details on the official site to make sense of my newstitle.

woo Atriarch! woo opensource!


Server Language: Atrianese
Thursday, September 11, 2003 - 1:09 AM [Filed by Herok]
Let me show my excellent cut-paste abilities as I take the news direct from the official Atriarch site:
on authoring: We are flushing out Atriarch's current authoring system. We call the people who build Atriarch, Authors. Basically, the Authoring Tools are used to import artwork, change stats, A.I. behaviors, etc. What is nice about the tool is that we can use it as a means to build many different test worlds with different scenarios. For example, last week's out of control Andol birthing was an example of an Atriarch test world.

on chat: We are adding some new features to the chat system. Atriarch supports double-byte characters for those languages requiring it, for example, Chinese. We are also fixing a bug that spits out gobblygook periodically. We think the machine is trying to speak Atrianese, but we are still looking for a Native to translate it for us.

on firewalls: This week our networking focus has been directed toward login through firewalls. As with all online games, we are addressing the issues surrounding gamers who play the game behind various forms of security.




Older articles:

September 2004
August 2004
July 2004
December 2003
November 2003
October 2003
September 2003
Ancient News




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