Atriarch Dev Update: NKB Tuesday, July 27, 2004 - 1:09 AM [Filed by xith]
NKB isn't about new kids... check out this update from the official Atriarch site:
Native's (NPC) Knowledge Base: Have you ever noticed how some game characters can give you detailed instructions on how to make a full set of armor using only a spoon and a loaf of bread while other game characters just stare at you dumbly without blinking? Awhile ago, we mentioned that we gave our Natives (aka: NPCs) a brain. What use is this brain without knowledge? That's where this week's update comes in :-)
A very long and tedious yet fun job is writing the Native's Knowledge Base. Right now, that knowledge is simply many, many facts being cataloged based on all sorts of things in the world. The interesting part is determining who knows what and why. Does every Cavolon need to know everything about Lokai Khanja Staff? Once one Eshlar learns the location of a secret Unarra camp, does that mean all Eshlar suddenly know? Does the knowledge that a Tyrusin Player Character gain pass along to all Tyrusin Natives?
Basically, we are working on the first part which is writing and cataloging the Knowledge and Facts. Later we will determine who knows what from that Knowledge Base. We encourage you to give your feedback on the discussion boards.
nifty feedback from last week's article: Last week, we posted a link to an article at 3dgamers.com written by James Vallord-Costa. Atriarch was one of the games featured. 3DGamers.com forwarded feedback about the article to us. We liked it so much we thought we'd post it here. Thanks Ceric!
It's been a few days since I've read an article by the title of "The Glorious Path to Massively Multiplayer Success" which had a good sized lists of games coming out. I checked most of them out, wandered around their websites since I've been looking for a game that will stand out from the rest. I noticed the game Atriarch looked interesting, after going to their website it was love at first site, the game I've always dreamed about. A truly dynamic world where the player really affects what happens in the game, I don't understand why everyone else has been afraid to approach this, but World Fusion is taking a huge chance. Had you not listed this game I probably never would have heard about this game... Please please please please try and get some interviews from them and let more people know such a fantastic game exists, and thank you for featuring it on the site. Ceric
Atriarch Dev Update: Getting Out There Tuesday, July 20, 2004 - 1:09 AM [Filed by xith]
This week's update includes a welcome of three new Atriarch team members; a bit of Atriarch in the press; and an update on Atriarch Points.
new Atriarch team members: This week we welcome three new people to the Atriarch team. Many of you will already know Synon and Lec, both long-time active members of the Atriarch community. They will both be working with us part-time as interns. We are excited to have them aboard! To start, Lec will soon be defining Combat Maneuvers (once I finally get him some templates to work from). Synon, the consummate Eshlar, will be putting his architectural mind to work on making Atriarch building blocks.
We also welcome a veteran game artist, "Wizardo". Here are a couple of 3D weapon models (untextured) that Wizardo has already done for Atriarch.
Atriarch in the Press: 3DGamers.com posted a five-page article by James Vallord-Costa, entitled: "The Glorious Path to Massively Multiplayer Success." He covers several games and in particular has some good things to say about Atriarch:
When I look for massively multiplayer developers for Hypernia to partner with, I search for games that offer something new and innovative. Just like movies, massively multiplayer games take years to create; it would certainly be a waste of time to open one's doors to public consumption only to be written off as just "another XYZ massively multiplayer" game.
One game in particular that is looking to spice things up is Atriarch. In this game you'll be able to be a REAL alien instead of a humanoid with a forehead deformity and a funny name like "Skullet". One thing I'm looking forward to seeing with their game in particular is the building construction.
"Atriarch is the only game that provides modular player-construction in a 3D world," said Serafina Pechan, President of World Fusion.
What does that mean? Basically, a player simply doesn't plop down a cookie-cutter building. Instead, you'll be able to place building blocks together to construct the kind of unique structure you want.
"Every citadel, every farm, every temple, every guard tower, every structure can look unique as well as function uniquely," said Serafina. " Atriarch's modular system works right up the hierarchy from a single structure through customized, player cities and empires... Why be human? You can do that in real life."
Atriarch Points updated: We figured it was about time we dusted off the AtriarchPoints and got them updated. There were a lot of community people with points that had yet to be reflected on our Point Rankings. Those are now all updated. Also, since there was such a long silence, we just went ahead and gave everyone who had participated in any Community Event so far a free Atriarch Point. The rankings are now current. Thanks to everyone who has participated!
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