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Archive for July 2003

Built to last
Thursday, July 31, 2003 - 9:02 PM [Filed by Herok]
The official Atriarch site was updated tonight with an initial look at skills--something not discussed in some time and not in this depth. We offer a snippet because its so exciting you should read the whole thing off the official Atriarch site!
...everything a player does has a time duration associated with it. Nothing in Atriarch is instantaneous, except movement. Even picking something up off the ground has a duration. It may only be a one-second duration which seems instantaneous, but there is still a time required to pick up an item.



Defensive Manoeuver
Wednesday, July 30, 2003 - 12:16 AM [Filed by Herok]
Serafina, Lead Designer of Atriarch, posted around the community a question about terminology and is looking for your input:
Since the last topic was terminology... here is a question... not quite a question of the week, but nonetheless a question that needs an answer:

I'm trying to think of a term that relates to how well a particular defense works against a particular offense. Many of the terms I've thought of I can't use because they are too generic to the other parts of the game, other than just combat.

What do you think about the term "defensiveness" to define the specific relationship between the efficacy of a defense to an offense?

Thanks,
Serafina


Comments: Your thoughts?


Atriarch Development re: Iteration
Friday, July 25, 2003 - 7:11 AM [Filed by Herok]
Received a note from Serafina, lead developer of Atriarch, that the official Atriarch website was updated last night!

The Atriarch site update mainly focusses some great Atriarch development information of which here is a snippet:
on things that go wrong: Every week we bring you a development update. If you are the type of player to read development updates, then you are probably also curious about what truly goes on in games rather than just the purty PR stuff. We could tell you about only the things that go right and that go perfectly well, but what fun is that? We all know that no game in the history of gaming was developed without a glitch or two (or two million). So, we will continue to share with you the things that go haywire as well as go right :-)


Serafina's discussion as part of the Small MMOG Development Roundtable continues; in this round the developers comment on the previous round of comments. Go check it out for a good read and added perspective of the challenges World Fusion faces.


Thanks Serafina!


Story Writing Contest
Wednesday, July 23, 2003 - 8:18 AM [Filed by Herok]
To inspire the aspiring writers in the community, ATW is hosting a story-writing contest from July 23rd, 2003 to August 31, 2003.

Comments: Questions?


Small MMOG Development Roundtable
Friday, July 18, 2003 - 1:13 AM [Filed by Herok]
World Fusion updated the official Atriarch site with development news as well as this tidbit talking about a recent roundtable Serafina participated in:
Atriarch in the Press: Serafina participated in RPG Vault's Roundtable on Small MMOG Development Teams. The Vault asked what impact being a small company has had on the game. Here is a snippet from Serafina's answer:
"I think the biggest impact being a small team has had on Atriarch is to make a real effort to focus on player-driven content and reusable gameplay. We couldn't possibly keep up with the players in terms of building new cities, areas and content. Therefore, we aren't going to even try. Make it so players can do it themselves."


You can read Serafina's entire response here.


You can read the rest of the news update on the official Atriarch site! Woo Atriarch!


Calling all Atri-Agnostics
Wednesday, July 9, 2003 - 6:10 PM [Filed by EdgeofEpsilon]
For all those doubters among you, Serafina has something to say. I asked her how she could possibly get Atriarch to release, having such little content. She replied with this list of points:

Good question... here is the answer.

1. We have some artists from another game company helping us out with the content we don't have yet.

2. Besides that, we did development a little backwards. We had a lot of the content done before the engine was ready to have it placed in. That means we have about two years worth of content just sitting there waiting to go in.

3. The focus of Atriarch is player influence which means our emphasis is on player-made and less on
developer-made content. However, there will be developer-made content available.

4. It is true that some content will be scaled back for release and added as "events" or "updates" afterwards. That will allow us to keep this "beast" within the scope that our team can handle.

Serafina


Woo Serafina


A Message From Above!
Tuesday, July 8, 2003 - 1:09 AM [Filed by EdgeofEpsilon]
Serafina replied to my E-mail queries about the server upgrade, saying that she couldn't update the news because she didn't have access to them. She said that she'll likely be posting some new news Thursday. Keep your fingers crossed!



Older articles:

September 2004
August 2004
July 2004
December 2003
November 2003
October 2003
September 2003
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