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Atriarch Community Profiles: King of Dreams

Introduction

1) Who are you?
Pre-game I am King of Dreams, member of the Shayun Benu'ul and slacker of the Atriarch Player Developement Team. In Game I plan to go by the name of Qwantrill, and I will be a Lokai botanist who travels around buying, selling, trading, collecting, and breeding plants.

2) How long have you followed the development of Atriarch?
Hmmm, late 1999 early 2000 I am not really quite sure which.

3) What game(s) did you play before finding out about Atriarch?
I played EverQuest, my two favorite computer games were Riven and Myst. I also loved Mario 64 and Zelda 64. They were all pretty cool because they immersed you into the story line, although I just liked jumping in Mario.

Gaming Aspects

1) What gaming design aspect are you glad is included in the game?
I get the sense that Atriarch will support an awesome in game community. That type of thing is what has really drawn me to the game and while it can't be pinned down to one feature I would say it is the games immersiveness that will make the community such a good one. It should draw you in as you go about your virtual life being whatever you wish to be.

2) What would you like included in/removed from the game?
There has been nothing as of yet that I wish they would not put in the game. However, I think in game player made music would be cool. And large scale player migration. (meaning permanent caravans, and nomadic communities). At the moment I think they want the players to have the ability to follow each other around ingame while of line, but I am slightly skeptical about that part until I see it. Hopefully the scripting will be very good allowing the player to make his character do whatever he wants it to.

3) How much/what innovation do you think Atriarch brings to the industry?
I think the game brings alot of innovation. They have so many features that other games would be happy to tout as their main feature, such as spherical world, sci-fi setting, lego style building, and the list just goes on.

Atriarch Community

1) What factors build/destroy the Atriarch community?
I would say the main factor is participation. You can't have much of a community without people participating in it. Obviously in a pre-game setting you need info to talk about scince discussion is one of the only things to participate in.

2) How can the schism between longtime and new followers of the game be breached?
It may sound like I am repeating myself, but I would say that participation in the community is what gains a newcomer accpetance by older fans. Although of course certain things can widen the gap such as demonstrating a total lack of knowledge about the game.

3) Should visibility in the community curry special favour in the (pre-)game?
Simply put I say yes. Visibility usually means you have been actively demonstrating an interest in the game, and so Devs will probablly choose to answer your questions, and will hopefully allow you into beta because of your interest.

Discussions

1) Where can people find your threads (site/url)?
I post almost exclusively on AT stratics, although I do post on the QotW if I have something to say on the topic. I can also be found in #atriarch on the Stratics IRC server.

2) What thread was your favourite to start or see thrive (site/url)?
No thread in particular comes to mind, even though I know I have read some good ones. I guess I will have to pick my "Physics of Sound" post which kept me glued to the internet waiting for replies.

3) What do you think should be discussed more amongst the communities?
I think discussion just happens as people come up with something they wish to talk about, or as new info is released.

Other aspects you think would interest folks?
Simply the fact that you can be anything you want to be in this game. Also the Physics seem cool. Three cheers for Arc and his team.


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