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This two-headed creature may seem indecisive, but you don't want to cross it when its hungry. {Animation} |
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This desert creature lays in wait for an unsuspecting traveller. {Animation} |
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This biped looks like a Guide. It uses its spiked antennae to ensure danger is not near. {Animation} |
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This desert lizard is looking for something to quench its constant hunger. {Animation} |
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A slug-like creature with a quick extendable mouth. {Animation} |
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From behind a protective dome this creature fights its enemies. {Animation} |
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Rendered Creature, not expected in the game. |
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This flittery creature can hop and fly. {Animation} |
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Bulldra is a flying mount (tame-able) that looks a bit like a two-headed dragon. |
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Tall long legged animals used by the Unarra, typically used by a single person. {Animation} |
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This green insect-like biped is used as part of the Lineage Quest. |
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This creature has waspish features and pointy appendages. {Animation} |
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Rendered Creature, no current data. |
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Nemesis of the Tyrusin. Bipedal. Organized. Brutal. Sentient. Have a long memory and a historical account that differes from the Tyrusin. Durakk hate Tyrusin because they feel they should be the ones partaking in the global economy and that they have been made to suffer at the hand (or paw) of the cruel, inferior species. (They think it should be the Durrakk on the back of the Atriarch t-shirt.) |
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This travelling pack creature is a favourite of the Eshlar. |
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The Entrop is a class of priest capable of performing the Lineage Quest. |
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Golos like to dig; it's what they do. They are good at it, and they do it a lot. Golos dig for various reasons. In the wild they do it to pursue various prey and to locate the mineral deposits they need to regenerate themselves. An area that has a large population of Golos tends to be a precarious area to traverse. Generally, the ground will be unstable and littered with holes that are exposed or covered by drifting soil. The unwary traveler can easily fall into one, some of which can be quite deep. So, always bring a rope. If you are lucky enough to capture a Golo, their body often contains various minerals that can be extracted and used to determine the content of the local soil. |
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An untamable dragon-like creature. {Animation} |
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Guide for the Cavolon continent. {Animation} |
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Guide for the Eshlar continent. {Animation} |
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Guide for the Lokai continent. |
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Guide for the Lost Continent. |
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Rendered creature (no recent data). |
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A working title, creatures that are affected by a person who has killed someone, and if they see such a person, are likely to pick them up and drop them off somewhere else, probably someplace more inhospitible. This is especially true of someone who has killed someone who is weak, and not through processes of self-defense or war or other such things. |
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Kompa are beasts that are followed and culled by the Pikatan. The Unarra Philosophy seems to strive to not emulate their function in the world cycle. Variety shown is the Yellow Back. {Animation} |
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This desert squab is fast but its flesh is considered a delicacy. (May or may not be seen in the live game, added for flavour.) |
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This monopedal insect-like creature has wings but can only fly short distances. {Animation} |
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These roller creatures are quite destructive towards structures in their way. {Animation} |
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Matnotmee is one of the friendlier creatures around {Animation} |
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This flittery relative of the Lempek spends more time in the desert air. (May or may not be seen in the live game, added for flavour.) |
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This lengthy creature blends well with its swampy terrain. |
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This plant-like creature skitters around out of the way of less aware creatures. {Animation} |
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This yellow unicoluar sexteped is quick to temper. |
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Tall two-legged swamp dweller with a scooped bill. They travel in pairs. (Old version shown) {Animation} |
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This large multi-eyed octoped trudges the land with little fear. |
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Pikatan are spike-backed beasts that follow and cull the herds of Kompa. The Unarra Philosophy seems to strive to emulate their function in the world cycle. Only the village spiritual leader is allowed to tame and maintain these dangerous beasts who are considered "the spirit of violence". {Animation} |
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Pliilar Clone are one of the bigger creatures known. When these move, everyone notices! Their heads are hidden away within the hard carapace of its body until it needs to scout for food or direction. {Animation} |
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These may be more mounts or creatures willing to take on burden {Animation} |
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Some have nicknamed these creatures Walking Slicemakers. |
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Flying creatures that carry passengers from place to place like a hang-glider. They are one of the few forms of two person (trainer and passenger) flight; tamed solely by Unarra. |
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A quadraped with a careful gait. {Animation} |
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These creatures are a species of ice snake. {Animation} |
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There are only three known herds of Giant Slugs. Unarra researchers have been tracking their movements for several hundred currans and only recently have some patterns begun to emerge. It appears they migrate not on a seasonal basis, but rather on a ten-curran cycle. They are compelled by a strange signal that some theorize come from deep within Atriana herself. Their passing is like that of a glacier, uprooting trees and moving soil and rock, changing the landscape as they go. Some say Giant Slugs are a force of nature and have no intelligence of their own. Others claim they are agents of Atriana and serve her will. |
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This sluggish creature has its mouth in the center of its body, fed by four adept tentacles. {Animation} |
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The watchful eye sees everything. Most often found with Lokai. (May or may not be seen in the live game, added for flavour.) |
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Wearable map-creature. This creature assists the Lokai in navigation and long-distance viewing; usually hides within the shell. |
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This three-headed creature has agility and paranoia to keep it from being fodder. {Animation} |
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The combs on this yellow and red creature are as dangerous as they look! |
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This two-legged beast of burden is used by the Lokai because of its tame-ability and comfortability in the desert. |
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These creatures use their upward appendages to swing from place to place, leaving the other four appendages for carrying and/or defending/attacking. {Animation} |
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These hard-bodies are sedentary unless they find someone they can trip up. {Animation} |
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Horned, bipedal creature. The mottled colouration acts as a warning and distraction to would-be adventurers. |
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These creatures are wide-mouthed sturdy beings with little patience for those who goad them. Don't let the wiggle confound your better judgement. {Animation} |
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